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MOTORM4X is our debute project which we are working on since July 2006 and is supposed to be released in Q2 2008 for very friendly price.



We honestly hope to bring original ideas packaged into fancy graphics with great technologies together with challenging gameplay. We are doing our best to make the game to be fun for mainstream players as well as hard-core off-road fans, who can utilize features like diff-lock, 4WD and their real-world driving skills.



Your comments and feedback is appreciated, don't hesitate to contact us. See the projects section for more information.




NOVEMBER 14, 2008
MOTORM4X is now available in Australia under ATARI.

NOVEMBER 01, 2008
MOTORM4X is not available in Czech Republic under local distributor SeVeN M as anounced before. Publisher stated that due to some unexpected difficulties, game will be available during Q1 of 2009.

OCTOBER 24, 2008
MOTORM4X is now available in Germany in german version.

OCTOBER 01, 2008
MOTORM4X is now available in Russia and it should also be available in Poland during this month.

SEPTEMBER 26, 2008
Gold verison of our MOTORM4X is finally approved. We are worknig on multiple language versions now. Release dates will be announced as soon as possible. Visit our forum for more details.

SEPTEMBER 22 2008
MOTORM4X demo is out. Our publisher City Interactive gave out CG demo of our game. It contains only one area and two cars, but we hope you'll like it. Visit the CI product page and try out for yourselves.

AUGUST 19, 2008
Our game will be present on the Games Convention in Leipzig (19th - 23rd). You will find it, along with other games, in the City Interactive booth.

JUNE 24, 2008
The Easy Company is happy to announce signing the world wide publishing deal with City Interactive. City Interactive is an international publisher and the largest Polish game developer headquartered in Warsaw. Their games are available on four continents and in over 40 countries, with strong presence in the world’s biggest game markets.

MAY 31, 2008
Twenty brand new screenshots and 3rd video from the final game have been added to the Projects section.

MARCH 20, 2008
The Easy Company is happy to announce signing the publishing deal for CIS territory with Game Factory Interactive, which deserves its strong position between the best publishers on Russian PC game market. Both parties believe in each others’ ability to make high quality games and to provide strong marketing support as well as established market channels.
Visit GFI website for more information.

FEBRUARY 11, 2007
Four more screenshots demonstrating what's new in MOTORM4X were added to the Projects section.

DECEMBER 10, 2007
The music competition we started on Overplay.com has its winners! Our congratulations go to the following bands, whose music will be used in MOTORM4X (in alphabetical order): Bignic, DeVyne, Downdog, EB11, Embers Fire, Freeway, I.C.O.N., Illegal Amigoz, Kowch, Left Standing, Mr. Special, NOMAD 67, Otherside, Rockchild, Sorrows Fall, Streetsleeper, Symptom, Tonic Fold, Within Reason. Many thanks also to other competitors, we like all the music we've got, but unfortunatelly we are limited in the number of songs that can be placed to our game. Thanks to all of you!

NOVEMBER 6, 2007
A serie of last four screenshots released together with first two videos that finally show our MOTORM4X in motion! See the Projects page for more.

OCTOBER 15, 2007
Four new MOTORM4X screenshots released. See the Projects page for more.

SEPTEMBER 20, 2007
MOTORM4X officially announced. The feedback from wide audience was really nice and enthusiastic. See the press releases page for more.

SEPTEMBER 15, 2007
We started a competition on Overplay.com to find original music from emerging artists. Thanks a lot to everyone taking place in this competition, we appreciate your submissions very much!

JULY 17, 2007 >
We were working very hard and it was worth it. The game looks pretty good and we did significant improvements like AI opponents, NPC traffic throughout the locations, we implemented some effects and we also changed the game principles towards to playability. Now we are looking for publisher.

FEBRUARY 7, 2007 >
Playable game demo that should help us with seeking for publisher was finished. First reactions of the audience were nicely encouraging.

DECEMBER 14, 2006 >
We created very complex and detailed physical engine designed to be used on in-game vehicles. It allows to set really huge amount of different parameters never seen in any game before. The first game area has been finished as well and it's really nice feeling to finally enjoy driving in such environment.

OCTOBER 24, 2006 >
We finished the testing graphics and everything we need to start the work on physics and its implementation.

AUGUST 16, 2006 >
We have SpeedTreeRT 4 and implemented it into our system. Thanks to it we can create very dense forest areas with many different plants.

JUNE 8, 2006 >
We created our own Ogre-based editor. First test scene and menu screens were created as well.

APRIL 15, 2006 >
We established a new game development studio with all its members being game industry veterans looking for the best way to entertain variety of gamers. Please visit the corporate section to see more.

JANUARY 10, 2006 >
After few months of planning we finally decided to create our own project.