THE MIRROR MYSTERIES
The Mirror Mysteries is our new casual game developed for GOGII. We are proud to announce that it is also released as the Big Fish Games exclusive.
A young family stops at a mysterious old house for a picnic and as the mother closes her eyes to get some rest, she hears a horrific crash, the kids! As she enters the house, she is confronted by a mystical mirror that has taken her kids and locked them away. A Hidden Object quest is placed upon you to not just save the children, but to help a unique character in very mystical places! Can you solve The Mirror Mysteries?
Game brings classic hidden object gameplay packed in beautiful graphics underlined by dark and mysterious storyline. This game will run on almost any hardware including office computers. For hardware requirements check the games section.
AVAILABILITY
Available everywhere via internet download from www.bigfishgames.com.

GRANDPA'S CANDY FACTORY
Grandpa's Candy Factory is our casual game released during Q2 2009 primarily under publisher Oberon Media and available on number of casual games portals.
Master candy creation to save the family factory! Complete delectable levels of match-3, logic puzzles, and minigames as you become a sweet treat connoisseur. Then help Cathy thwart the plans of a mysterious company traitor!
Game brings hexagon match-3 gameplay together with clever minigames and dramatic storyline. This game will run on almost any hardware and bring you loads of light entertainment. See the games section for more detailed information.
AVAILABILITY
Available everywhere via internet download from e.g. www.bigfishgames.com.

MOTORM4X - OFFROAD EXTREME
M4X (read MAX) is our debute project released between Q2 2008 and Q1 2009 for a budget price under City Interactive, SeVeN M, GFI and Atari.
Game brings original ideas and challenging gameplay packaged into fancy graphics with up to date technologies. We did our best to make the game to be fun for mainstream players as well as hard-core off-road fans, who could utilize features like diff-lock, 4WD and their real-world driving skills.
Your comments are much appreciated. Don't hesitate to join our forum and tell us your opinion. See the games section for more detailed information.
AVAILABILITY
Poland, Germany, Czech Republic, Australia and countires of former USSR region. German version of the game is available also on www.amazon.de.
DECEMBER 27, 2009
We all, here at THE EASY COMPANY, wish everyone all the best for the upcoming year 2010!
DECEMBER 25, 2009
Big Fish Games just released our new casual game The Mirror Mysteries. A free 78MB 1-hour trial is available for you to download and try.
OCTOBER 22, 2009
Gamezebo has a little preview of our upcoming game The Mirror Mysteries. It still needs some polishing but should be out in a month or so.
AUGUST 9, 2009
Our game Grandpa's Candy Factory is available at www.bigfishgames.com with few minor fixes. Download a free 33MB trial and enjoy.
JUNE 23, 2009
Master Candy Creation to Save the Factory! Our game Grandpa's Candy Factory is available at www.oberon-media.com and at www.pogo.com with free 36MB trial.
JUNE 1, 2009
Game server www.playfirst.com just released our new casual game Grandpa's Candy Factory. 35MB demo with one free hour of play is available right here.
MAY 28, 2009
We have moved to the new office, also few minor changes were made on our web.
MAY 12, 2009
One of our fans from the forum created a 'BIG LIFT MOD' for all Motorm4x cars, you can download it here. If you're interested in more info about it, check our forum here.
APRIL 1, 2009
MARCH 19, 2009
MOTORM4X is finally available in Czech Republic.
FEBRUARY 20, 2009
New MOTORM4X review at Games32.com. Game was given score of 77/100, while readers rated 7.5/10 so far.
FEBRUARY 1, 2009
So far the average ratings for Motorm4x (taken form variety of game servers) is 72.86% by media and 95.40% from players. In case you're interested in more details about Motorm4x ratings in our region, check the site HodnoceniHer.cz.
DECEMBER 20, 2008
We here at THE EASY COMPANY wish everyone merry Christmas and very productive upcoming year 2009 - without fears of financial crisis or any other troubles. Let's also hope that our game MOTORM4X will be finally and properly released to the remaining regions so you can spend long time enjoying it. All the best.
NOVEMBER 14, 2008
MOTORM4X is now available in Australia under ATARI.
NOVEMBER 01, 2008
MOTORM4X is not available in Czech Republic under local distributor SeVeN M as anounced before. Publisher stated that due to some unexpected difficulties, game will be available during Q1 of 2009.
OCTOBER 24, 2008
MOTORM4X is now available in Germany in german version.
OCTOBER 01, 2008
MOTORM4X is now available in Russia and it should also be available in Poland during this month.
SEPTEMBER 26, 2008
Gold verison of our MOTORM4X is finally approved. We are worknig on multiple language versions now. Release dates will be announced as soon as possible. Visit our forum for more details.
SEPTEMBER 22 2008
MOTORM4X demo is out. Our publisher City Interactive gave out CG demo of our game. It contains only one area and two cars, but we hope you'll like it. Visit the CI product page and try out for yourselves.
AUGUST 19, 2008
Our game will be present on the Games Convention in Leipzig (19th - 23rd). You will find it, along with other games, in the City Interactive booth.
JUNE 24, 2008
The Easy Company is happy to announce signing the world wide publishing deal with City Interactive. City Interactive is an international publisher and the largest Polish game developer headquartered in Warsaw. Their games are available on four continents and in over 40 countries, with strong presence in the world’s biggest game markets.
MAY 31, 2008
Twenty brand new screenshots and 3rd video from the final game have been added to the games section.
MARCH 20, 2008
The Easy Company is happy to announce signing the publishing deal for CIS territory with Game Factory Interactive, which deserves its strong position between the best publishers on Russian PC game market. Both parties believe in each others’ ability to make high quality games and to provide strong marketing support as well as established market channels.
Visit GFI website for more information.
Visit GFI website for more information.
FEBRUARY 11, 2007
DECEMBER 10, 2007
The music competition we started on Overplay.com has its winners! Our congratulations go to the following bands, whose music will be used in MOTORM4X (in alphabetical order): Bignic, DeVyne, Downdog, EB11, Embers Fire, Freeway, I.C.O.N., Illegal Amigoz, Kowch, Left Standing, Mr. Special, NOMAD 67, Otherside, Rockchild, Sorrows Fall, Streetsleeper, Symptom, Tonic Fold, Within Reason. Many thanks also to other competitors, we like all the music we've got, but unfortunatelly we are limited in the number of songs that can be placed to our game. Thanks to all of you!
NOVEMBER 6, 2007
A serie of last four screenshots released together with first two videos that finally show our MOTORM4X in motion! See the games page for more.
OCTOBER 15, 2007
SEPTEMBER 20, 2007
MOTORM4X officially announced. The feedback from wide audience was really nice and enthusiastic. See the press releases page for more.
SEPTEMBER 15, 2007
We started a competition on Overplay.com to find original music from emerging artists. Thanks a lot to everyone taking place in this competition, we appreciate your submissions very much!
JULY 17, 2007
We were working very hard and it was worth it. The game looks pretty good and we did significant improvements like AI opponents, NPC traffic throughout the locations, we implemented some effects and we also changed the game principles towards to playability. Now we are looking for publisher.
FEBRUARY 7, 2007
Playable game demo that should help us with seeking for publisher was finished. First reactions of the audience were nicely encouraging.
DECEMBER 14, 2006
We created very complex and detailed physical engine designed to be used on in-game vehicles. It allows to set really huge amount of different parameters never seen in any game before. The first game area has been finished as well and it's really nice feeling to finally enjoy driving in such environment.
OCTOBER 24, 2006
We finished the testing graphics and everything we need to start the work on physics and its implementation.
AUGUST 16, 2006
We have SpeedTreeRT 4 and implemented it into our system. Thanks to it we can create very dense forest areas with many different plants.
JUNE 8, 2006
We created our own Ogre-based editor. First test scene and menu screens were created as well.
APRIL 15, 2006
We established a new game development studio with all its members being game industry veterans looking for the best way to entertain variety of gamers. Please visit the company section to see more.
JANUARY 10, 2006
After few months of planning we finally decided to create our own project.